SUPERGRID is a world built from data, geometry, and code—a procedural exploration of structure, order, and possibility.

Inspired by cityscapes, architecture, electronics, Mondrian’s grids, mathematics, Legos, and Origami, this series transforms raw information into intricate, vibrant constructions. Using Python scripting, node-based workflows, procedural shading, OSM data, and recursive subdivision, SUPERGRID turns complex systems into dynamic visual landscapes.

By focusing on sharp geometries and modular forms, the series stands in deliberate contrast to my more fluid, organic works—a dialogue between precision and chaos, control and play, rules and imagination.